◆ Legend Story Studios · Auckland, New Zealand
A night march through Rathe,
rendered live in WebGL.
One HTML file. No build step.
Flesh & Blood
Seven years in the forge. Released October 2019.
Played face to face in more than two thousand local game stores, every week.
Every card matters
No lands. No mana screw. You arrive armed: hero, weapons, armour. Every card in your hand is a decision. Strike with it, pay with it, block with it, or bank it for the turn to come.
Spend it as the attack, the trick, the answer.
Burn it for resources to pay for something better.
Throw it in front of the incoming blade.
Set it face-down, a threat that survives the turn.
The store is the arena
Flesh and Blood was not built for screens. It was built for the table at your local game store: Armory night, week after week, where strangers become rivals and rivals become friends. The store isn’t a retail channel. It’s the arena.
Figures as reported by Legend Story Studios, 2025.
The road rises
Every sanctioned match feeds one ladder, the same one the pros climb. A US $19.90 Silver Age deck is tournament-legal from its first shuffle, and the path above it never forks: it only rises.
Paris. November 6–8.
The road ends under the lights of Calling Paris: the 2026 World Championship, broadcast live by the studio’s own production crew. And the forge never cools: the year’s steel is already on the anvil.
2026 catalog per the official Card Vault. Future dates may change.
Some games are played. This one is lived: in the flesh and blood.
“Bringing people together in the flesh and blood, through the common language of playing great games.”
The mission of Legend Story Studios